Roadmaps, and the Hot Dense Grid
I’m in the process of writing out some of the Roadmaps I’ve been keeping for myself over the years.
These will be developed as ongoing projects; updated when I have new information or more time to elaborate them.
The first one I’m sketching in is the Hot Dense Grid: a roadmap to easy-to-develop, high-performance, fully GPU/network saturated, datacenter-scale, sharded space/time finite grid simulations.